Academic Catalog

Digital Entertainment Design and Production AAT and AAS-T Degrees

degree Info at a Glance
Type
AAT and AAS-T Degree
Estimated # of Quarters
This degree is approximately 6 quarters long, depending on the time students need to satisfactorily complete all graduation requirements.
Admission Dates
Fall and spring quarters. This is an afternoon program.
Prerequisites
Successful completion of ENG 082.

Digital Entertainment Design and Production is a multidisciplinary subject combining elements of art, computer science, and communications. If it is on a screen we are the ones who put it there. From videos and commercials, to ads and games, today's world is run by media.

The Clover Park Digital Entertainment Design and Production degree provides students with fundamental skills that apply to careers in the Film, Game Design and Digital Illustration fields

We do this by giving the students a foundation in basic art and design skills, before proceeding into the medium of their choice. After establishing these fundamentals the students then choose a medium as the focus of their education. Whether Games, Film, or Digital Illustration the students begin building skills sets that allow them the type of self-expression which makes a portfolio stand apart.

Potential Careers: Production Assistant, Digital Photographer, Digital Editor, Digital Effects Artist, Animator, Video Game Developer, Video Game Tester, Level Designer, and 3D Artist.

Degree Requirements

Course NumberClass TitleCredits
DED 102Genre Studies3
DED 104General Art4
DED 106CLDigital Art I4
DED 108Screenwriting3
DED 110Digital Photography I4
DED 112Digital Art II4
DED 120Digital Photography II4
DED 125Digital Video I4
DED 130Storyboarding3
DED 135Motion Graphics I4
DED 140Digital Video II4
DED 145Digital Editing4
DED 1503D Modeling I4
DED 152Motion Graphics II4
DED 154Game Design I3
DED 1583D Modeling II4
DED 172Scene Design4
DED Program Options32
 Technical Credits96

Genre Studies

Item #
DED 102
Total Credits
3

Covers history of film and how economy and politics have affected the films as they realize the symbolism that hides within the films.

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General Art

Item #
DED 104
Total Credits
4

Covers the fundamentals of traditional art and basic skills of visual expression.

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Digital Art I

Item #
DED 106CL
Total Credits
4

This course is an overview of the primary industry software tools, Adobe Photoshop and Adobe Illustrator, used in the creation of 2D computer graphics. Students will learn the commands and the interfaces of industry-standard raster graphics, vector graphics, with photo modification.

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Screenwriting

Item #
DED 108
Total Credits
3

Introduces the fundamentals of working with and writing scripts for many different media projects. This will include, but not be limited to, the creation and breakdown of scenes using voice, action, and dialogue.

Co-requisites
ENG 094.
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Digital Photography I

Item #
DED 110
Total Credits
4

Digital Photography I is an introductory level course that will get the student familiar with the basics of the camera, the new features of today’s DSLRs, and the basic elements of taking a good photograph. The students will explore the work of great artists of the medium, learn the elements of composition, and begin working with light and shadow to create visually interesting images.

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Digital Art II

Item #
DED 112
Total Credits
4

Digital Art II will be focusing more in using Illustrator and learning to use the advanced tools within this professional vector editing software. Learn to create how to create high-quality illustrations, logos, graphs, diagrams, adverts, web sites and web or print layouts for your clients. Increase your productivity and incorporate best practice into your workflow.

Prerequisites
Successful completion of DED 106.
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Digital Photography II

Item #
DED 120
Total Credits
4

Digital Photography II will build on the previous course concentrating on using light effectively. The students will begin to use photographic lights to take studio style photographs of still life, and work up to portrait photography.

Prerequisites
Successful completion of DED 110.
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Digital Video I

Item #
DED 125
Total Credits
4

Digital Video I will introduce students to digital video equipment and proper handling. Hands on work will involve 3 point lighting, continuity, sound and basic editing. Students will complete a variety of technical exercises which will familiarize them with terms and equipment.

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Storyboarding

Item #
DED 130
Total Credits
3

Students will learn how to break down a script into shots and create a visual storyboard that shows actor and camera movements while showing the type of camera angle and shot.

Prerequisites
Successful completion of DED 104.
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Motion Graphics I

Item #
DED 135
Total Credits
4

The program's 2D and 3D compositing, animation and visual effects tools allow users to create innovative graphics and visual effects for film, video, broadcast, DVD and the web. Using After Effects, students will learn the concepts of video, time-based animation and special effects. We will explore program features that include key framing, editing, masking, type, 3D environment and tools. Importing media from a wide variety of applications, including Adobe Photoshop and QuickTime files will also be covered.

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Digital Video II

Item #
DED 140
Total Credits
4

In Digital Video II, students will be furthering their education from Digital Video I by extending their knowledge to more hands on lessons of film production. This would include, but not be limited to, creating master shots and the use of common shot types.

Prerequisites
Successful completion of DED 125.
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Digital Editing

Item #
DED 145
Total Credits
4

This course covers digital editing using Adobe Premier Pro. Students will get to work with nested, single frame, and multiple sequencing editing tools to export to a variety of formats for websites like YouTube: Adding multi-track audio, transition, and simple effects.

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3D Modeling I

Item #
DED 150
Total Credits
4

Students will be using 3D Studio Max, specialized software that is commonly used to create 3-Dimensional objects and scenes. The course will lead students through class tutorials and weekly assignments.  Majority of the class is spent becoming familiar with the software and learning basic techniques such as box modeling. By completing this class, students should be able to create models that can be used in film or games.

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Motion Graphics II

Item #
DED 152
Total Credits
4

Motion Graphics II will be continuing from the precious Motion Graphics I course, working on more advanced features in Adobe After Effects. Students will be going more in-depth with the features such as particles, photo replacements, and integrating 3D models into scenes to create digital effects for scenes.

Prerequisites
Successful completion of DED 135.
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Game Design I

Item #
DED 154
Total Credits
3

Introduces the fundamentals of game design and development with a focus on rapid prototyping through pen and paper design. This course will also build a foundational knowledge of genre and basic elements of games and their interaction with each other.

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3D Modeling II

Item #
DED 158
Total Credits
4

Students will be taking their education in the 3D world another step further by learning to create textures for their 3D Models; if it’s for an artistic abstract style or going with the realistic gritty detailed look. This class will discuss the importance of file size and formats for a variety of purposes when going into creating detailed textures.  We will be creating a variety of texture maps like UV Mapping, diffused, opacity, bump, normal, specular, and reflection maps to really bring our models to life.

Prerequisites
Successful completion of DED 150.
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Scene Design

Item #
DED 172
Total Credits
4

Covers the use of lighting and design to create environments that enhance the story while providing optimum shooting potential.

Prerequisites
Successful completion of DED 120 and DED 125.
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DED Program Options

Total Credits
32
Students must select a pathway from the options below to complete the program.
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AAT General Education Requirements

Course NumberClass TitleCredits
 Technical Course Requirements96
AAT General Education Requirements18
 Total Credits114

AAT General Education Requirements

Total Credits
18
To receive an AAT degree students must meet the following requirements
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AAS-T General Education Requirements

Course NumberClass TitleCredits
 Technical Course Requirements96
AAS-T Degree General Education Requirements23
 Total Credits119

AAS-T Degree General Education Requirements

Total Credits
23
All AAS-T degrees must have a minimum of 20 credits of transferable general education. These credits replace the academic courses required for the AAT degree. Required credits include:
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This page was last updated on July 27, 2016.