Home > Digital Entertainment Design and Production > Digital Entertainment Design and Production AAT and AAS-T Degrees
Digital Entertainment Design and Production is a multidisciplinary subject combining elements of art, computer science, and communications. If it is on a screen we are the ones who put it there. From videos and commercials, to ads and games, today's world is run by media.
The Clover Park Digital Entertainment Design and Production degree provides students with fundamental skills that apply to careers in the Film, Game Design and Digital Illustration fields. We do this by giving the students a foundation in basic art and design skills, before proceeding into the medium of their choice. After establishing these fundamentals the students then choose a medium as the focus of their education. Whether Games, Film, or Digital Illustration the students begin building skills sets that allow them the type of self-expression which makes a portfolio stand apart.
This program prepares students for a wide variety of career options, including production assistant, digital photographer, digital editor, digital effects artist, animator, video game developer, video game tester, level designer, and 3D artist.
Course Number | Class Title | Credits |
---|---|---|
DED 102 | Genre Studies | 3 |
DED 104 | General Art | 4 |
DED 106CL | Digital Art I | 4 |
DED 108 | Screenwriting | 3 |
DED 110 | Digital Photography I | 4 |
DED 112 | Digital Art II | 4 |
DED 120 | Digital Photography II | 4 |
DED 125 | Digital Video I | 4 |
DED 130 | Storyboarding | 3 |
DED 135 | Motion Graphics I | 4 |
DED 140 | Digital Video II | 4 |
DED 145 | Digital Editing | 4 |
DED 150 | 3D Modeling I | 4 |
DED 152 | Motion Graphics II | 4 |
DED 154 | Game Design I | 3 |
DED 158 | 3D Modeling II | 4 |
DED 172 | Scene Design | 4 |
DED Program Options | 32 | |
Technical Credits | 96 |
Covers history of film and how economy and politics have affected the films as they realize the symbolism that hides within the films.
Covers the fundamentals of traditional art and basic skills of visual expression.
Overview of the primary industry software tools, Adobe Photoshop and Adobe Illustrator, used in the creation of 2D computer graphics. Students will learn the commands and the interfaces of industry-standard raster graphics, vector graphics, with photo modification.
Introduces the fundamentals of working with and writing scripts for many different media projects. This will include, but not be limited to, the creation and breakdown of scenes using voice, action, and dialogue.
This introductory-level course familiarizes students with the basics of cameras, the new features of today’s DSLRs, and the basic elements of taking a good photograph. Students will explore the work of great artists of the medium, learn the elements of composition, and begin working with light and shadow to create visually interesting images.
Focuses on Adobe Illustrator and learning to use the advanced tools within this professional vector editing software. Students will learn how to create high-quality illustrations, logos, graphs, diagrams, adverts, web sites, and web or print layouts for clients, while increasing their productivity and incorporating best practice into their workflow.
Builds on the previous course concentrating on using light effectively. Students will begin to use photographic lights to take studio-style photographs of still life, working up to portrait photography.
Introduces students to digital video equipment and proper handling. Hands-on work will involve 3-point lighting, continuity, sound, and basic editing. Students will complete a variety of technical exercises, which will familiarize them with terms and equipment.
Teaches students how to break down a script into shots and create a visual storyboard that shows actor and camera movements while showing the type of camera angle and shot.
Uses 2D and 3D compositing, animation, and visual effects tools to allow students to create innovative graphics and visual effects for film, video, broadcast, DVD, and the web. Using Adobe After Effects, students will learn the concepts of video, time-based animation, and special effects. They will explore program features that include key framing, editing, masking, type, 3D environment, and tools. Importing media from a wide variety of applications, including Adobe Photoshop and QuickTime files will also be covered.
Continues students’ education from Digital Video I by extending their knowledge to more hands-on lessons of film production. This includes, but is not limited to, creating master shots and the use of common shot types.
Covers digital editing using Adobe Premiere Pro. Students will work with nested, single-frame, and multiple-sequencing editing tools to export to a variety of formats and for websites like YouTube, adding multi-track audio, transitions, and simple effects.
Uses 3D Studio Max, specialized software that is commonly used to create 3-Dimensional graphics. The majority of the class is spent becoming familiar with the software through class tutorials and weekly assignments and learning basic techniques, such as box modeling. By completing this class, students will be able to create models that can be used in film or games.
Builds on Motion Graphics I by working on more advanced features in Adobe After Effects. Students will go more in-depth with the features, such as particles, photo replacements, and integrating 3D models into scenes to create digital effects.
Introduces the fundamentals of game design and development with a focus on rapid prototyping through pen and paper design. This course will also build a foundational knowledge of genre and basic elements of games and their interaction with each other.
Expands into the 3D world by teaching students to create textures for their 3D Models. Discusses the importance of file size and formats for a variety of purposes that go into creating detailed textures for an abstract style or gritty look. Students will create a variety of texture, maps such as UV Mapping, diffused, opacity, bump, normal, specular, and reflection maps to really bring models to life.
Covers the use of lighting and design to create environments that enhance the story while providing optimum shooting potential.
DED 160 | Motion Graphics III | 4 |
DED 164 | Digital Video III | 4 |
DED 167 | Acting for Directors | 3 |
DED 170 | 3D Modeling III | 4 |
DED 174 | 3D Animation | 4 |
DED 178 | Film Theory | 4 |
DED 180 | Digital Video Project | 3 |
DED 185 | Internship | 3 |
DED 190CAP | Capstone | 3 |
DED 170 | 3D Modeling III | 4 |
DED 174 | 3D Animation | 4 |
DED 185 | Internship | 3 |
DED 190CAP | Capstone | 3 |
DED 194 | Game Development Tools | 4 |
DED 198 | Game Design II | 4 |
DED 200 | Game Programming | 3 |
DED 208 | Game Design III | 4 |
DED 210 | Game Development Project | 3 |
Course Number | Class Title | Credits |
---|---|---|
Technical Course Requirements | 96 | |
AAT General Education Requirements | 18 | |
Total Credits | 114 |
ENGL& 101 | English Composition I | 5 |
CMST& 220 | Public Speaking | 5 |
MAT 103 | Business Mathematics | 5 |
MAT 104 | Introductory Computer Mathematics | 5 |
MAT 105 | Mathematics for Industrial Professionals | 5 |
MAT 106 | Math for Electronics | 5 |
MAT 108 | Math for Health Occupations | 5 |
PSYC& 100DIV | General Psychology | 5 |
PSY 112DIV | Psychology of the Workplace | 5 |
SOC& 101DIV | Introduction to Sociology | 5 |
COLL 102 | College Success for All | 3 |
Course Number | Class Title | Credits |
---|---|---|
Technical Course Requirements | 96 | |
AAS-T Degree General Education Requirements | 23 | |
Total Credits | 119 |
ENGL& 101 | English Composition I | 5 |
MATH& 107 | Math in Society | 5 |
MATH& 141 | Precalculus I | 5 |
MATH& 142 | Precalculus II, Functional Trigonometry | 5 |
MATH& 146 | Introduction to Stats | 5 |
MATH& 151 | Calculus I | 5 |
PSYC& 100DIV | General Psychology | 5 |
SOC& 101DIV | Introduction to Sociology | 5 |
PSYC& 100DIV | General Psychology | 5 |
PSYC& 200 | Lifespan Psychology | 5 |
PSY 210 | Psychology of Adjustment | 5 |
PSYC& 220 | Abnormal Psychology | 5 |
SOC& 101DIV | Introduction to Sociology | 5 |
ART& 100 | Art Appreciation | 5 |
MUSC& 105 | Music Appreciation | 5 |
ASL& 121 | American Sign Language I | 5 |
BIOL& 160 | General Biology W/Lab | 5 |
BIOL& 175 | Human Biology W/Lab | 5 |
BIOL& 241 | Human A & P 1 | 5 |
BIOL& 242 | Human A & P 2 | 5 |
CHEM& 110 | Chemical Concepts W/Lab | 5 |
CHEM& 121 | Intro to Chemistry | 5 |
CHEM& 131 | Introduction to Organic/Biochemistry | 5 |
GEOL& 110 | Environmental Geology with Lab | 5 |
PHYS& 114 | General Physics I w/Lab | 5 |
ECON 101 | Principles of Economics | 5 |
ECON& 202 | Macroeconomics | 5 |
COLL 102 | College Success for All | 3 |