Academic Catalog

Digital Entertainment Design and Production AAT and AAS-T Degrees

degree Info at a Glance
Type
AAT and AAS-T Degree
Estimated # of Quarters
This degree is approximately 6 quarters long, depending on the time students need to satisfactorily complete all graduation requirements.
Admission Dates
Fall and spring quarters. This is an afternoon program.
Prerequisites
Successful completion of ENG 091.

Digital Entertainment Design and Production is a multidisciplinary subject combining elements of art, computer science, and communications. If it is on a screen we are the ones who put it there. From videos and commercials, to ads and games, today's world is run by media.

The Clover Park Digital Entertainment Design and Production degree provides students with fundamental skills that apply to careers in the Film, Game Design and Digital Illustration fields. We do this by giving the students a foundation in basic art and design skills, before proceeding into the medium of their choice. After establishing these fundamentals the students then choose a medium as the focus of their education. Whether Games, Film, or Digital Illustration the students begin building skills sets that allow them the type of self-expression which makes a portfolio stand apart.

This program prepares students for a wide variety of career options, including production assistant, digital photographer, digital editor, digital effects artist, animator, video game developer, video game tester, level designer, and 3D artist.

Degree Requirements

Course NumberClass TitleCredits
DED 102Genre Studies3
DED 104General Art4
DED 106CLDigital Art I4
DED 108Screenwriting3
DED 110Digital Photography I4
DED 112Digital Art II4
DED 120Digital Photography II4
DED 125Digital Video I4
DED 130Storyboarding3
DED 135Motion Graphics I4
DED 140Digital Video II4
DED 145Digital Editing4
DED 1503D Modeling I4
DED 152Motion Graphics II4
DED 154Game Design I3
DED 1583D Modeling II4
DED 172Scene Design4
DED Program Options32
 Technical Credits96

Genre Studies

Item #
DED 102
Total Credits
3

Covers history of film and how economy and politics have affected the films as they realize the symbolism that hides within the films.

CLOSE

General Art

Item #
DED 104
Total Credits
4

Covers the fundamentals of traditional art and basic skills of visual expression.

CLOSE

Digital Art I

Item #
DED 106CL
Total Credits
4

Overview of the primary industry software tools, Adobe Photoshop and Adobe Illustrator, used in the creation of 2D computer graphics. Students will learn the commands and the interfaces of industry-standard raster graphics, vector graphics, with photo modification.

CLOSE

Screenwriting

Item #
DED 108
Total Credits
3

Introduces the fundamentals of working with and writing scripts for many different media projects. This will include, but not be limited to, the creation and breakdown of scenes using voice, action, and dialogue.

Co-requisites
ENG 094.
CLOSE

Digital Photography I

Item #
DED 110
Total Credits
4

This introductory-level course familiarizes students with the basics of cameras, the new features of today’s DSLRs, and the basic elements of taking a good photograph. Students will explore the work of great artists of the medium, learn the elements of composition, and begin working with light and shadow to create visually interesting images.

CLOSE

Digital Art II

Item #
DED 112
Total Credits
4

Focuses on Adobe Illustrator and learning to use the advanced tools within this professional vector editing software. Students will learn how to create high-quality illustrations, logos, graphs, diagrams, adverts, web sites, and web or print layouts for clients, while increasing their productivity and incorporating best practice into their workflow.

Prerequisites
Successful completion of DED 106.
CLOSE

Digital Photography II

Item #
DED 120
Total Credits
4

Builds on the previous course concentrating on using light effectively. Students will begin to use photographic lights to take studio-style photographs of still life, working up to portrait photography. 

Prerequisites
Successful completion of DED 110.
CLOSE

Digital Video I

Item #
DED 125
Total Credits
4

Introduces students to digital video equipment and proper handling. Hands-on work will involve 3-point lighting, continuity, sound, and basic editing. Students will complete a variety of technical exercises, which will familiarize them with terms and equipment.

CLOSE

Storyboarding

Item #
DED 130
Total Credits
3

Teaches students how to break down a script into shots and create a visual storyboard that shows actor and camera movements while showing the type of camera angle and shot.

Prerequisites
Successful completion of DED 104.
CLOSE

Motion Graphics I

Item #
DED 135
Total Credits
4

Uses 2D and 3D compositing, animation, and visual effects tools to allow students to create innovative graphics and visual effects for film, video, broadcast, DVD, and the web. Using Adobe After Effects, students will learn the concepts of video, time-based animation, and special effects. They will explore program features that include key framing, editing, masking, type, 3D environment, and tools. Importing media from a wide variety of applications, including Adobe Photoshop and QuickTime files will also be covered.

CLOSE

Digital Video II

Item #
DED 140
Total Credits
4

Continues students’ education from Digital Video I by extending their knowledge to more hands-on lessons of film production. This includes, but is not limited to, creating master shots and the use of common shot types.

Prerequisites
Successful completion of DED 125.
CLOSE

Digital Editing

Item #
DED 145
Total Credits
4

Covers digital editing using Adobe Premiere Pro. Students will work with nested, single-frame, and multiple-sequencing editing tools to export to a variety of formats and for websites like YouTube, adding multi-track audio, transitions, and simple effects.

CLOSE

3D Modeling I

Item #
DED 150
Total Credits
4

Uses 3D Studio Max, specialized software that is commonly used to create 3-Dimensional graphics. The majority of the class is spent becoming familiar with the software through class tutorials and weekly assignments and learning basic techniques, such as box modeling. By completing this class, students will be able to create models that can be used in film or games.

CLOSE

Motion Graphics II

Item #
DED 152
Total Credits
4

Builds on Motion Graphics I by working on more advanced features in Adobe After Effects. Students will go more in-depth with the features, such as particles, photo replacements, and integrating 3D models into scenes to create digital effects.

Prerequisites
Successful completion of DED 135.
CLOSE

Game Design I

Item #
DED 154
Total Credits
3

Introduces the fundamentals of game design and development with a focus on rapid prototyping through pen and paper design. This course will also build a foundational knowledge of genre and basic elements of games and their interaction with each other.

CLOSE

3D Modeling II

Item #
DED 158
Total Credits
4

Expands into the 3D world by teaching students to create textures for their 3D Models. Discusses the importance of file size and formats for a variety of purposes that go into creating detailed textures for an abstract style or gritty look. Students will create a variety of texture, maps such as UV Mapping, diffused, opacity, bump, normal, specular, and reflection maps to really bring models to life.

Prerequisites
Successful completion of DED 150.
CLOSE

Scene Design

Item #
DED 172
Total Credits
4

Covers the use of lighting and design to create environments that enhance the story while providing optimum shooting potential.

Prerequisites
Successful completion of DED 120 and DED 125.
CLOSE

DED Program Options

Total Credits
32
Students must select a pathway from the options below to complete the program.
CLOSE

AAT General Education Requirements

Course NumberClass TitleCredits
 Technical Course Requirements96
AAT General Education Requirements18
 Total Credits114

AAT General Education Requirements

Total Credits
18
To receive an AAT degree students must meet the following requirements
CLOSE

AAS-T General Education Requirements

Course NumberClass TitleCredits
 Technical Course Requirements96
AAS-T Degree General Education Requirements23
 Total Credits119

AAS-T Degree General Education Requirements

Total Credits
23
All AAS-T degrees must have a minimum of 20 credits of transferable general education. These credits replace the academic courses required for the AAT degree. Required credits include:
CLOSE
View All Digital Entertainment Design and Production Classes

Request More Info

This page was last updated on June 19, 2017.