Academic Catalog

Digital Entertainment Design and Production Classes

Genre Studies

Item Number
DED 102
Credits
3

Covers history of film and how economy and politics have affected the films as they realize the symbolism that hides within the films.

General Art

Item Number
DED 104
Credits
4

Covers the fundamentals of traditional art and basic skills of visual expression.

Digital Art I

Item Number
DED 106CL
Credits
4

Overview of the primary industry software tools, Adobe Photoshop and Adobe Illustrator, used in the creation of 2D computer graphics. Students will learn the commands and the interfaces of industry-standard raster graphics, vector graphics, with photo modification.

Screenwriting

Item Number
DED 108
Credits
3

Introduces the fundamentals of working with and writing scripts for many different media projects. This will include, but not be limited to, the creation and breakdown of scenes using voice, action, and dialogue.

Co-requisites

ENG 094.

Digital Photography I

Item Number
DED 110
Credits
4

This introductory-level course familiarizes students with the basics of cameras, the new features of today’s DSLRs, and the basic elements of taking a good photograph. Students will explore the work of great artists of the medium, learn the elements of composition, and begin working with light and shadow to create visually interesting images.

Digital Art II

Item Number
DED 112
Credits
4

Focuses on Adobe Illustrator and learning to use the advanced tools within this professional vector editing software. Students will learn how to create high-quality illustrations, logos, graphs, diagrams, adverts, web sites, and web or print layouts for clients, while increasing their productivity and incorporating best practice into their workflow.

Prerequisites

Successful completion of DED 106.

Digital Photography II

Item Number
DED 120
Credits
4

Builds on the previous course concentrating on using light effectively. Students will begin to use photographic lights to take studio-style photographs of still life, working up to portrait photography. 

Prerequisites

Successful completion of DED 110.

Digital Video I

Item Number
DED 125
Credits
4

Introduces students to digital video equipment and proper handling. Hands-on work will involve 3-point lighting, continuity, sound, and basic editing. Students will complete a variety of technical exercises, which will familiarize them with terms and equipment.

Storyboarding

Item Number
DED 130
Credits
3

Teaches students how to break down a script into shots and create a visual storyboard that shows actor and camera movements while showing the type of camera angle and shot.

Prerequisites

Successful completion of DED 104.

Motion Graphics I

Item Number
DED 135
Credits
4

Uses 2D and 3D compositing, animation, and visual effects tools to allow students to create innovative graphics and visual effects for film, video, broadcast, DVD, and the web. Using Adobe After Effects, students will learn the concepts of video, time-based animation, and special effects. They will explore program features that include key framing, editing, masking, type, 3D environment, and tools. Importing media from a wide variety of applications, including Adobe Photoshop and QuickTime files will also be covered.

Digital Video II

Item Number
DED 140
Credits
4

Continues students’ education from Digital Video I by extending their knowledge to more hands-on lessons of film production. This includes, but is not limited to, creating master shots and the use of common shot types.

Prerequisites

Successful completion of DED 125.

Digital Editing

Item Number
DED 145
Credits
4

Covers digital editing using Adobe Premiere Pro. Students will work with nested, single-frame, and multiple-sequencing editing tools to export to a variety of formats and for websites like YouTube, adding multi-track audio, transitions, and simple effects.

3D Modeling I

Item Number
DED 150
Credits
4

Uses 3D Studio Max, specialized software that is commonly used to create 3-Dimensional graphics. The majority of the class is spent becoming familiar with the software through class tutorials and weekly assignments and learning basic techniques, such as box modeling. By completing this class, students will be able to create models that can be used in film or games.

Motion Graphics II

Item Number
DED 152
Credits
4

Builds on Motion Graphics I by working on more advanced features in Adobe After Effects. Students will go more in-depth with the features, such as particles, photo replacements, and integrating 3D models into scenes to create digital effects.

Prerequisites

Successful completion of DED 135.

Game Design I

Item Number
DED 154
Credits
3

Introduces the fundamentals of game design and development with a focus on rapid prototyping through pen and paper design. This course will also build a foundational knowledge of genre and basic elements of games and their interaction with each other.

3D Modeling II

Item Number
DED 158
Credits
4

Expands into the 3D world by teaching students to create textures for their 3D Models. Discusses the importance of file size and formats for a variety of purposes that go into creating detailed textures for an abstract style or gritty look. Students will create a variety of texture, maps such as UV Mapping, diffused, opacity, bump, normal, specular, and reflection maps to really bring models to life.

Prerequisites

Successful completion of DED 150.

Motion Graphics III

Item Number
DED 160
Credits
4

Focuses on the advanced features of Adobe After Effects to teach students compositing, integrating 3D models, and working with green-screened scenes. 

Prerequisites

Successful completion of DED 125 and DED 152.

Digital Video III

Item Number
DED 164
Credits
4

Covers  hands on training and critiques as they work on individual short film projects throughout the course.

Prerequisites

Successful completion of DED 140.

Acting for Directors

Item Number
DED 167
Credits
3

Explores the basics in acting as well as examining scripts, understanding challenges and actions, rehearsal techniques, beats, and to form an opinion or point of view. To know how to direct, one must know how to communicate and understand the actor's role in the story.

3D Modeling III

Item Number
DED 170
Credits
4

Teaches students advanced techniques in modeling using 3D Studio Max, such as NURBS, lighting and reflection effects, and particle systems. Students will apply these methods to create organic and hard-surface models.

Prerequisites

Successful completion of DED 106 and DED 158.

Scene Design

Item Number
DED 172
Credits
4

Covers the use of lighting and design to create environments that enhance the story while providing optimum shooting potential.

Prerequisites

Successful completion of DED 120 and DED 125.

3D Animation

Item Number
DED 174
Credits
4

Introduces the overview in methods and techniques on animating virtual objects and environments using 3D Studio Max. Bring life to your 3D Models with basic animation techniques by using and combining modifiers to control the animation. Explore the features such as key frames, track view, function curves, animation constraints and controllers.

Prerequisites

Successful completion of DED 158.

Film Theory

Item Number
DED 178
Credits
4

Introduces the concepts and practices associated with how written word is translated into visual language. Students will have the opportunity to learn the art and theory behind films, including how lighting and cameras are used to create emotion, setting, and drama. Also discusses how independent films are able to keep up with the masters in Hollywood.

Prerequisites

Successful completion of DED 102, DED 140, DED 145, and DED 152.

Digital Video Project

Item Number
DED 180
Credits
3

Instructor-led major project involving the full class. Each student will be given a role to fulfill in the project, just as in a professional production studio.

Prerequisites

Successful completion of DED 164.

Internship

Item Number
DED 185
Credits
3

All students finishing the program are required to complete an internship. This is a temporary full-time or part-time position in the public or private sector, where students gain confidence and experience in a chosen area of employment. Students experience on-the-job opportunities while making a skilled contribution to the internship provider. Opportunities to find internships are provided, but students are in charge of finding their own internships.

Capstone

Item Number
DED 190CAP
Credits
3

This course consists of a final project representing the culmination of students’ learning in the program, as well as focusing on their chosen discipline. The project must be approved by the instructor and show the breadth of skill acquired in the program and requires students to use the entire production cycle, including their pre-production paperwork. Students will also be required to keep an online journal of their projects and report in on a weekly basis with updates on their progress.

Prerequisites

Successful completion of DED 164 or DED 198.

Game Development Tools

Item Number
DED 194
Credits
4

Offers students experience with the various tools of game development. These include game engines, such as Unreal and Unity 3D, and development environments, such as Pygame and Visual Studio. 

Co-requisites

DED 198.

Game Design II

Item Number
DED 198
Credits
4

Focuses on the specific process and design choices in the creation of environments and levels of a game. Students will use level creation tools to design and build functioning levels.

Prerequisites

Successful completion of DED 154.

Game Programming

Item Number
DED 200
Credits
3

Introduces the basic concepts of object-oriented programming and the fundamentals of programming. Students will review basic programming logic and tools, including the stack, loops, and routines through the use of industry-standard game development tools and programming environments.

Prerequisites

Successful completion of MAT 103 or other 100 level Math Course.

Game Design III

Item Number
DED 208
Credits
4

Explores some of the more advanced theories of game and game development. Students will begin looking at common games in new ways and exploring ideas like emergence and game theory mathematics, along with looking at the roles games play in society. Students will explore how games are a reflection of the world we live in and how they affect the world we live in.

Prerequisites

Successful completion of DED 198.

Game Development Project

Item Number
DED 210
Credits
3

Instructor-led major project involving the full class. Each student will be given a role to fulfill in the project, just as in a professional production studio. Students will be expected to fulfill the duties of their roles in the SCRUM model of development.

Prerequisites

Successful completion of DED 112, DED 150, DED 198, and DED 200.

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